(C) 2007 Akop Karapetyan

© 1994-2004 Keith Wilkins

Handy PSP is a port of the Handy emulator to the Sony PlayStation Portable platform. It’s written in C and C++ and uses GU (Graphical Utility toolkit) for rendering.

Table of Contents

  1. New Features
  2. Installation
  3. Controls
  4. Known issues
  5. Compiling
  6. Version History
  7. Credits
  8. Support

New Features

Version 0.95.1 (October 17 2007)


PLEASE NOTE Before you can play Lynx games, you will need to obtain lynxboot.img. Please don’t ask me where you can get this file—go ask Google instead.

Unzip into /PSP/GAME/ folder on the memory stick. Copy lynxboot.img to /PSP/GAME/HANDYPSP (see above paragraph).

Game ROM’s may reside anywhere, and can be ZIP-compressed. The system boot ROM (lynxboot.img) must reside in the same directory as the main EBOOT.


The emulator currently comes with the following default key mappings:

During emulation:

Analog stick Directional pad up/down/left/right
Directional pad Directional pad up/down/left/right
[ ] (square) Button A
X (cross) Button B
Start Option 1
Select Option 2
® Pause
[L] +® Return to the emulator menu

By default, button configuration changes are not retained after button mapping is modified. To save changes, press X (cross) after desired mapping is configured. To load the default mapping press ^ (triangle).

Known issues

Sound isn’t perfect—in some games, it skips or pops. After a week of tweaking the sound code, I’m still not sure if this is because of the port, or the emulator. The answer most likely lies somewhere in-between.


Emulator’s source code is only available via a Subversion (SVN) repository. To check out a particular version, run

svn co

where version is the release version (for example, 1.2.1). Note that for this to work, you need to have Subversion installed.

To compile the emulator, you will need zlib (svn://) and libpng (svn://).

Version History

Initial release


Keith Wilkins Handy