Handy PSP is a port of the Handy emulator to the Sony PlayStation Portable platform. It’s written in C and C++ and uses GU (Graphical Utility toolkit) for rendering.
Table of Contents
New Features
Version 0.95.1 (October 17 2007)
- Initial release
Installation
PLEASE NOTE Before you can play Lynx games, you will need to obtain lynxboot.img. Please don’t ask me where you can get this file—go ask Google instead.
Unzip handy.zip into /PSP/GAME/ folder on the memory stick. Copy lynxboot.img to /PSP/GAME/HANDYPSP (see above paragraph).
Game ROM’s may reside anywhere, and can be ZIP-compressed. The system boot ROM (lynxboot.img) must reside in the same directory as the main EBOOT.
Controls
The emulator currently comes with the following default key mappings:
During emulation:
Analog stick | Directional pad up/down/left/right |
Directional pad | Directional pad up/down/left/right |
[ ] (square) | Button A |
X (cross) | Button B |
Start | Option 1 |
Select | Option 2 |
® | Pause |
[L] +® | Return to the emulator menu |
By default, button configuration changes are not retained after button mapping is modified. To save changes, press X (cross) after desired mapping is configured. To load the default mapping press ^ (triangle).
Known issues
Sound isn’t perfect—in some games, it skips or pops. After a week of tweaking the sound code, I’m still not sure if this is because of the port, or the emulator. The answer most likely lies somewhere in-between.
Compiling
Emulator’s source code is only available via a Subversion (SVN) repository. To check out a particular version, run
svn co http://svn.akop.org/psp/tags/handy/version
where version is the release version (for example, 1.2.1). Note that for this to work, you need to have Subversion installed.
To compile the emulator, you will need zlib (svn://) and libpng (svn://).
Version History
Initial release
Credits
Keith Wilkins | Handy |